Now, head back up the previous ladder and go through the room, down the stairs, and to the platform whose lever we pressed earlier. Head toward the red light to find Fuse 2. Three shotgun shots to the face should do the trick. Grab the Gunpowder and prepare to be rushed by a Hunter. You can only head forward so let’s do that. Head back into the room we were in and take the door immediately to your right. This door leads back to the Safe Room from earlier. You’ll find an Employee Memo and some Shotgun Shells. Go through it and prepare to take out three zombies inside. Feel free to press the lever here but we’re going to go up the stairs first. Grab the Red Herb on the ground and make your way toward the right. Look a tad left and you’ll see this below. Take out the zombie here and move forward. Instead, go forward and take the only left you can take. An explosion will occur preventing you from going forward to the left. Head forward and take a left when you can. A single headshot with the Shotgun will take them out. Go down the corridor immediately to the right to find some Handgun Ammo then continue past the ladder. After grabbing those, head to the left of where we found the fuse and go down the ladder. To your right are two crates with some Shotgun Shells and some Gunpowder inside. Step onto it and pull its lever to go up. After taking down that zombie, pull the lever and it’ll bring another platform down. Head back out into the main area and a new enemy known as a Palehead will drop to the floor. We need to collect them to bring the power back on. You’ll see on the wall to the right, there’s three missing electrical fuses. Interact with it and Nicholai will kill the power in the area. Head to the platform behind the dead bodies. Head straight until you reach the cases stacked on top of each other. Instead, head through the double door on the left of the typewriter. The solution to this puzzle is as follows: RE - 01, FA - 02, RA - 03, SA - 02, FO - 01. When you reach the subway control center, you'll need to use the computer switch system to ensure the subway can go from Redstone Street to Fox Park. Just dodge out of their way and run to the exit. A bunch of Drain Deimos will attack you on your way there. Head back up to the nearby safe room to turn on the power switch. With all four generators active, it’s time to head out of this Drain Deimos haven. You might have to stop holding the button to activate the generator in order to kill the Drain Deimos. Be prepared to take out a Drain Deimos crawling your way. Head across the way, go down the ladder and follow the path around to the fourth and final generator. Destroy the crate to get some Handgun Ammo and then pick up Chad’s Notes nearby. After that, head up the ladder near the third generator we just activated. Head back out onto the main path and continue until you hit a dead end. When you put this jewel, presumably your third and final jewel, into the clock, you'll receive a Hip Pouch. Green Jewel: After obtaining the Lock Pick, go back to the toy store and use it to gain access to the inside of the star.When you put this jewel, presumably your second, you'll receive the Tactical Stock for the Shotgun. Use the Bolt Cutter to open the Supermarket door. Blue Jewel: After obtaining the Bolt Cutters key items, double back to the Supermarket directly in front of the toy store in Uptown Raccoon City.When you put this jewel, presumably your first, into the clock, you'll receive a Grenade. In this Safe Room, you'll find a Fancy Box. Red Jewel: This jewel can be found in the Safe Room of the Donut Shop in Uptown.It's important to note that the reward for each jewel are not tied to the jewel's color - the first jewel you place into the clock, regardless of color, will always spit out the same reward and so on. Here where each item can be found and what the clock will reward you with. Each time you place a jewel in the clock, you'll receive a different item as a reward.
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